* * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ namespace Predis\Command; /** * Base class used to implement an higher level abstraction for "virtual" * commands based on EVAL. * * @link http://redis.io/commands/eval * @author Daniele Alessandri */ abstract class ScriptedCommand extends ServerEvalSHA { /** * Gets the body of a Lua script. * * @return string */ public abstract function getScript(); /** * Specifies the number of arguments that should be considered as keys. * * The default behaviour for the base class is to return FALSE to indicate that * all the elements of the arguments array should be considered as keys, but * subclasses can enforce a static number of keys. * * @todo How about returning 1 by default to make scripted commands act like * variadic ones where the first argument is the key (KEYS[1]) and the * rest are values (ARGV)? * * @return int|Boolean */ protected function getKeysCount() { return false; } /** * Returns the elements from the arguments that are identified as keys. * * @return array */ public function getKeys() { return array_slice($this->getArguments(), 2, $this->getKeysCount()); } /** * {@inheritdoc} */ protected function filterArguments(Array $arguments) { if (false !== $numkeys = $this->getKeysCount()) { $numkeys = $numkeys >= 0 ? $numkeys : count($arguments) + $numkeys; } else { $numkeys = count($arguments); } return array_merge(array(sha1($this->getScript()), $numkeys), $arguments); } /** * @return array */ public function getEvalArguments() { $arguments = $this->getArguments(); $arguments[0] = $this->getScript(); return $arguments; } }