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- package yamux
- import (
- "fmt"
- "io"
- "os"
- "time"
- )
- // Config is used to tune the Yamux session
- type Config struct {
- // AcceptBacklog is used to limit how many streams may be
- // waiting an accept.
- AcceptBacklog int
- // EnableKeepalive is used to do a period keep alive
- // messages using a ping.
- EnableKeepAlive bool
- // KeepAliveInterval is how often to perform the keep alive
- KeepAliveInterval time.Duration
- // ConnectionWriteTimeout is meant to be a "safety valve" timeout after
- // we which will suspect a problem with the underlying connection and
- // close it. This is only applied to writes, where's there's generally
- // an expectation that things will move along quickly.
- ConnectionWriteTimeout time.Duration
- // MaxStreamWindowSize is used to control the maximum
- // window size that we allow for a stream.
- MaxStreamWindowSize uint32
- // LogOutput is used to control the log destination
- LogOutput io.Writer
- }
- // DefaultConfig is used to return a default configuration
- func DefaultConfig() *Config {
- return &Config{
- AcceptBacklog: 256,
- EnableKeepAlive: true,
- KeepAliveInterval: 30 * time.Second,
- ConnectionWriteTimeout: 10 * time.Second,
- MaxStreamWindowSize: initialStreamWindow,
- LogOutput: os.Stderr,
- }
- }
- // VerifyConfig is used to verify the sanity of configuration
- func VerifyConfig(config *Config) error {
- if config.AcceptBacklog <= 0 {
- return fmt.Errorf("backlog must be positive")
- }
- if config.KeepAliveInterval == 0 {
- return fmt.Errorf("keep-alive interval must be positive")
- }
- if config.MaxStreamWindowSize < initialStreamWindow {
- return fmt.Errorf("MaxStreamWindowSize must be larger than %d", initialStreamWindow)
- }
- return nil
- }
- // Server is used to initialize a new server-side connection.
- // There must be at most one server-side connection. If a nil config is
- // provided, the DefaultConfiguration will be used.
- func Server(conn io.ReadWriteCloser, config *Config) (*Session, error) {
- if config == nil {
- config = DefaultConfig()
- }
- if err := VerifyConfig(config); err != nil {
- return nil, err
- }
- return newSession(config, conn, false), nil
- }
- // Client is used to initialize a new client-side connection.
- // There must be at most one client-side connection.
- func Client(conn io.ReadWriteCloser, config *Config) (*Session, error) {
- if config == nil {
- config = DefaultConfig()
- }
- if err := VerifyConfig(config); err != nil {
- return nil, err
- }
- return newSession(config, conn, true), nil
- }
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